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Development version of the Blender GLSL-Shader Google SoC pr Development version of the Blender GLSL-Shader Google SoC pr
Posted by: georgpiorczynski

Video duration: 422 seconds
Global video hits: 3239

Demonstrates the Blender viewport GLSL shader in its current development state.

Related: blender

GLSL Particle system GLSL Particle system
Posted by: oc2k1

Video duration: 51 seconds
Global video hits: 2811

A particle system rendered on a GF8 with http://lumina.source forge.net
It uses the transform feedback feature for the physics and bindable uniforms to set the instanced spheres positions.

Related: animation, glsl, lumina, opengl

GLSL GLSL
Posted by: bangguh

Video duration: 42 seconds
Global video hits: 253

GLSL vertex and fragment shader

Related: fragment, glew, glsl, glut, opengl, shading, vertex

GLSL water and terrain test GLSL water and terrain test
Posted by: PiNitko

Video duration: 170 seconds
Global video hits: 2658

I know, it's a little bit boring :-)

Related: celtic, dream, enigma, glsl, opengl, reflection, terrain, water

Bugrace - Blender game - Nr.4 (GLSL) Bugrace - Blender game - Nr.4 (GLSL)
Posted by: Eisklotz1

Video duration: 103 seconds
Global video hits: 13289

this is a glsl version with normal-maps, shadows and lights.

Related: 3d, blender, bugrace, car, eisklotz, engine, game, glsl, race, racing, track

Realtime 3D Graphic Techniques in GLSL Realtime 3D Graphic Techniques in GLSL
Posted by: jefesoltani

Video duration: 212 seconds
Global video hits: 3911

This video is a combination of different techniques I implemented using GLSL and RenderMonkey. Environment Mapping, Bump Mapping, Parallax Mapping and Relief Mapping are the techniques that I've implemented in this demo.

Related: bump, environment, glsl, hull, jafar, jefe, mapping, parallax, relief, soltani

Opengl bloom effect GLSL shaders Opengl bloom effect GLSL shaders
Posted by: danlabgames

Video duration: 85 seconds
Global video hits: 2319

This video show the bloom effect on wacky mini golf.
top left is the water reflect texture
bottom left is the bloom texture

Related: glsl, golf, mac, mini, opengl, osx, shader

OBSL / GLSL Junior Men Finals OBSL / GLSL Junior Men Finals
Posted by: dhuddles

Video duration: 310 seconds
Global video hits: 48

500m and 2000m Finals

Related: 2008, indianapolis, inline, skating, speed

Cloud shader (GLSL) Cloud shader (GLSL)
Posted by: bitplane

Video duration: 30 seconds
Global video hits: 296

Cleaning out my FRAPS dir and thought I'd better upload this video somewhere.
It's just a simple shader for a clouds system similar to GTA:SA or Just Cause, but with more variation. The cloud texture is a couple of layers of Perlin noise, as is the mask.

Related: clouds, glsl, graphics, realtime, shader

Roller coaster using GLSL for OpenGL Roller coaster using GLSL for OpenGL
Posted by: roadwolf123

Video duration: 74 seconds
Global video hits: 1320

Code has been written in C# (.Net).
I have used the Tao Framework for calling OpenGL methods.
Radial Blur and brightness increase in front of the train effect were done using pixel and vertex shaders (GLSL).

Related: .net, blur, c, coaster, framework, glsl, opengl, pixel, radial, roller, rollercoaster, shader, tao, vertex

Apricot Blender GLSL + Realtime Shadows Apricot Blender GLSL + Realtime Shadows
Posted by: moerdn666

Video duration: 33 seconds
Global video hits: 3375

The new Realtime Shadows in Blender GE

Related: blender, gameengine

Blender - GLSL features and render Blender - GLSL features and render
Posted by: agent47crows

Video duration: 69 seconds
Global video hits: 790

The new GLSL support will appear in version 2.48
Stay tuned at http://blender.org

Related: 2.47, 2.48, blender, glsl, realtime, shadows, stuff, viewport

ITB Realtime GLSL Afterburner/Exhaust Plume Shader ITB Realtime GLSL Afterburner/Exhaust Plume Shader
Posted by: imjinc2k

Video duration: 158 seconds
Global video hits: 704

This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from Genetica, but i've tinted it blue. Bloom is done by applying a gaussian blur to a 128x128 rendertarget.

Related: 3d, afterburner, blowtorch, engine, fire, glsl, jet, plume, realtime, rendermonkey, shader

Blender GameEngine Tech Demo GLSL + Shadows Blender GameEngine Tech Demo GLSL + Shadows
Posted by: moerdn666

Video duration: 65 seconds
Global video hits: 722

build with Blender apricot Branch.
Controlling via Keyboard, Analog Gamepad or Wiimote. running at ~60 Frames on Gefore 8600M GT.

Related: apricot, blender, engine, game, glsl, realtime

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