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Development version of the Blender GLSL-Shader Google SoC pr Posted by: georgpiorczynski
Video duration: 422 seconds Global video hits: 3239 Demonstrates the Blender viewport GLSL shader in its current development state. Related: blender |
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GLSL Particle system Posted by: oc2k1
Video duration: 51 seconds Global video hits: 2811 A particle system rendered on a GF8 with http://lumina.source forge.net It uses the transform feedback feature for the physics and bindable uniforms to set the instanced spheres positions. Related: animation, glsl, lumina, opengl |
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GLSL Posted by: bangguh
Video duration: 42 seconds Global video hits: 253 GLSL vertex and fragment shader Related: fragment, glew, glsl, glut, opengl, shading, vertex |
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GLSL water and terrain test Posted by: PiNitko
Video duration: 170 seconds Global video hits: 2658 I know, it's a little bit boring :-) Related: celtic, dream, enigma, glsl, opengl, reflection, terrain, water |
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Bugrace - Blender game - Nr.4 (GLSL) Posted by: Eisklotz1
Video duration: 103 seconds Global video hits: 13289 this is a glsl version with normal-maps, shadows and lights. Related: 3d, blender, bugrace, car, eisklotz, engine, game, glsl, race, racing, track |
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Realtime 3D Graphic Techniques in GLSL Posted by: jefesoltani
Video duration: 212 seconds Global video hits: 3911 This video is a combination of different techniques I implemented using GLSL and RenderMonkey. Environment Mapping, Bump Mapping, Parallax Mapping and Relief Mapping are the techniques that I've implemented in this demo. Related: bump, environment, glsl, hull, jafar, jefe, mapping, parallax, relief, soltani |
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Opengl bloom effect GLSL shaders Posted by: danlabgames
Video duration: 85 seconds Global video hits: 2319 This video show the bloom effect on wacky mini golf. top left is the water reflect texture bottom left is the bloom texture Related: glsl, golf, mac, mini, opengl, osx, shader |
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OBSL / GLSL Junior Men Finals Posted by: dhuddles
Video duration: 310 seconds Global video hits: 48 500m and 2000m Finals Related: 2008, indianapolis, inline, skating, speed |
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Cloud shader (GLSL) Posted by: bitplane
Video duration: 30 seconds Global video hits: 296 Cleaning out my FRAPS dir and thought I'd better upload this video somewhere. It's just a simple shader for a clouds system similar to GTA:SA or Just Cause, but with more variation. The cloud texture is a couple of layers of Perlin noise, as is the mask. Related: clouds, glsl, graphics, realtime, shader |
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Roller coaster using GLSL for OpenGL Posted by: roadwolf123
Video duration: 74 seconds Global video hits: 1320 Code has been written in C# (.Net). I have used the Tao Framework for calling OpenGL methods. Radial Blur and brightness increase in front of the train effect were done using pixel and vertex shaders (GLSL). Related: .net, blur, c, coaster, framework, glsl, opengl, pixel, radial, roller, rollercoaster, shader, tao, vertex |
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Apricot Blender GLSL + Realtime Shadows Posted by: moerdn666
Video duration: 33 seconds Global video hits: 3375 The new Realtime Shadows in Blender GE Related: blender, gameengine |
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Blender - GLSL features and render Posted by: agent47crows
Video duration: 69 seconds Global video hits: 790 The new GLSL support will appear in version 2.48 Stay tuned at http://blender.org Related: 2.47, 2.48, blender, glsl, realtime, shadows, stuff, viewport |
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ITB Realtime GLSL Afterburner/Exhaust Plume Shader Posted by: imjinc2k
Video duration: 158 seconds Global video hits: 704 This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from Genetica, but i've tinted it blue. Bloom is done by applying a gaussian blur to a 128x128 rendertarget. Related: 3d, afterburner, blowtorch, engine, fire, glsl, jet, plume, realtime, rendermonkey, shader |
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Blender GameEngine Tech Demo GLSL + Shadows Posted by: moerdn666
Video duration: 65 seconds Global video hits: 722 build with Blender apricot Branch. Controlling via Keyboard, Analog Gamepad or Wiimote. running at ~60 Frames on Gefore 8600M GT. Related: apricot, blender, engine, game, glsl, realtime |













